We implemented one touch controls for players to navigate their Drone through a perilous underground landscape. The aim of the game is to collect treasures while avoiding hazards, shoot down enemy drones and most importantly, not crashing!

Project Description

Our client was looking to develop a side-scroller game that could be enjoyed both in stand-alone mode and also on tournament platforms. The game needed to have both depth and instant gratification and so learning curve features were crucial, as was fundamental visual look and feel. Our tasks included naming, art direction, UX, UI and game physics. Built in Unity, the game became instantly available for deployment on web, android and iOS marketplaces upon build completion.

Project Details

Year: 2015
Client: Stereobold