Color Match

 


The aim of the game is to cycle through the progressively difficult screens and levels, identifying as quickly as possible the odd one out. It sounds simple but it really isn't when you're up against the clock and another player!


Project Description

Our client was looking to develop a puzzle game that could be enjoyed on tournament platforms. The game needed to be simple to learn but hard to master and good for ‘bite-sized’ gaming, perhaps on the train or bus. The result was an against the clock, progressive tile-matching puzzle which tested colour gradient recognition and reflexes. Our tasks included naming, art direction, UX, UI and game physics. Built in Unity, the game became instantly available for deployment on web, android and iOS marketplaces upon build completion

Project Details

Year: 2015
Client: MatchMe